#CBC: « Gaming disorder set to be recognized by World Health Organization – Health »
The World Health Organization is looking to add gaming disorder to its International Classification of Diseases.
The addition comes in the recent draft of ICT-11, which is scheduled to be released in 2018. It does not specify prevention or treatment options.
« Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video gaming’), » the WHO said.
The activity, whether online or offline, is marked by « impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context). »
For someone to be classified as having the disorder, they must also continue to game despite negative consequences, it adds.
A WHO spokesperson pointed to the prevalence of gaming.
‘In a number of countries, the problem has become a significant public health concern.’
— Tarik Jasarevic, WHO
« Use of the internet, computers, smartphones and other electronic devices has dramatically increased over recent decades, » Tarik Jasarevic, told CBC News.
« While the increase is associated with clear benefits to users, for example in real-time information exchange, health problems as a result of excessive use have also been documented. In a number of countries, the problem has become a significant public health concern. »
Jasarevic said, « There is increasing and well-documented evidence of clinical relevance of these conditions and increasing demand for treatment in different parts of the world. »
U.S. psychiatrists disagree
The decision is in contrast to the Diagnostic and Statistical Manual of Mental Disorder, Fifth Edition (DSM-5), released by the American Psychiatric Association in 2013.
Rather than include it as a mental disorder, the association held a work group, which concluded internet gaming disorder should be included as a subtype in its Emerging Measures and Models section.
Essentially, the group decided further research was needed in order to be able to classify it as a separate disorder. Other conditions requiring further study were caffeine use disorder and suicidal behaviour disorder.
The inclusion of internet gaming disorder in DSM-5 received much criticism, with some studies concerned over the criteria required to diagnose such a disorder.
However, some recent research has suggested that there could be reliable methods available to psychiatrists.
The WHO decision to include gaming disorder in the draft is « a consideration which countries take into account when making decisions on provision of health care and allocation of resources for prevention, treatment and rehabilitation, » Jasarevic said.
Note: « Previously Published on: 28 December 2017 | 7:50 pm, as ‘Gaming disorder set to be recognized by World Health Organization – Health’ on CBC RADIO-CANADA. Here is a source link for the Article’s Image(s) and Content ».